Grades: 9-12, Grouping: HeterogeneousThis course guides students through the basics of animation using Adobe Flash, a leading program for the creation of digital 2D animation, in order to realize a long-term project. Topics covered include computer illustration, creating vector graphics, and working with audio. Students will view a variety of animation examples and study the foundations essential to the field of animation. These include camera angles, lighting, and character movement. Students will also participate in self, peer, and group critiques.
Semester course, 5 times per week, 2.5 creditsVisit the course page for Animaton I
Grades: 9-12, Grouping: HeterogeneousIn this class students will engage in a variety of independent and collaborative quests that build on the technical and storytelling skills necessary to produce compelling animations. Depending on individual interest, students may continue to develop their knowledge of Adobe Flash or they may explore traditional forms of animation. These could include a variety of techniques such as handdrawn, cut paper, stop motion, claymation and more.
Pre-Requisites: Animation I with a minimum grade of B-
Semester course, 5 times per week, 2.5 creditsVisit the course page for Animation II
Advanced Animation and Game Design
Prerequisite - Animation II or 3D Graphics II with a grade of B- or higherThis course provides students the opportunity to work more independently along one of 3 tracks:
- Traditional Animation (prerequisite of Animation II)
- 3D Animation (prerequisite of 3D Graphics II)
- Game Design (prerequisite of 3D Graphics II)
Students in an animation track can choose to work on their own or as part of a group to plan out and execute a long term animation. Students in the game design track can work on their own or as part of a group to plan and create an in depth game.